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For honor lawbringer
For honor lawbringer




  1. #For honor lawbringer how to#
  2. #For honor lawbringer Patch#

Strengths – Good at disabling enemies, long reach, strong counter-attacks.

#For honor lawbringer how to#

You have some major mental problems friend, i'd go and get checked according to the way you talk.STRENGTHS, WEAKNESSES AND MOVE SET – HOW TO PLAY THE LAWBRINGER Lawbringer – Hyrbrid – Counter-Attacker, Disabler Tl/dr: Your subjective experience doesn't trump data. With that in mind.You have 12 classes in game. No matter how polite or how honest you make your intentions, no matter how many ways you present objective data to them, they will just foam at the mouth, make threats, and shout obscenities. They are like a person that is overdosing on a combination of bath salts, PCP, and pure adrenaline. 99% of the time they are absolutely beyond reason. I encounter them every so often and where as in the past I used to laugh and dismiss them, a little while back I actually began trying to dissect their thought processes if they allowed me. Originally posted by ||||:It fascinates me how people can genuinely exist outside of probable reality like the OP. Ubisoft is watching the data and it's probably likely that something will have to give, but until then, we all suffer or profit waiting for those changes to be implemented.

#For honor lawbringer Patch#

Even in the case of Peacekeepers, most of the community right now is in agreement that this last patch made a strong class unbelievably stronger. The real challenge that Ubisoft has to contend with is how quickly and effectively can they implement these changes. You have to understand that your subjective experience does not trump the collective experiences of the community, the internal testers, and most importantly the data. Simultaneously Ubisoft has stated that a larger portion of their kills that they do get are a result of the environment.īecause relying on kills in the environment is a pretty unfun bread-and-butter playstyle, because their winrate and other gathered data is low or points to relative weakness, because internal testing and community feedback have shown these classes to underperform, Ubisoft has flagged them for fixes. Additional metrics are collected as well such as method of kill (did the class do all the damage themselves, did they use the environment, etc.) In the case of LB and Raider, both of these classes have disproportionately lower winrates than the other classes and are underrepresented. Too far below and according to this philosophy, the class is likely UP. Too high above and according to this philosophy, the class is likely OP.

for honor lawbringer

You collect data on all of the classes.Īs a design philosophy you want each class to have approximately X% win rate.

for honor lawbringer

It fascinates me how people can genuinely exist outside of probable reality like the OP.






For honor lawbringer